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Worlds that keep changing after you leave.

A small studio of living sites. Games that remember every adventurer. Maps that gossip in counties. Machines that tell the truth about watts. Nothing here is a brochure. Each world is already running.

Descend the catalogue

GM-AI — Dark Ravine play session with Captain Brennan and Urash

01 · Living myth

GM-AI

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This is not a dungeon that resets when you close the tab. It is a living myth, rewritten by every adventurer who walks it.

Rooms appear because someone needed a door. Nameless captains gain names because someone asked who they were. Chronicles are carved into the public record. The land does not loop. It accumulates — sediment of play, oath, and blood.

An intelligence keeps the first-edition steel: THAC0, spell slots, the slow dread of a corridor that was not on the map yesterday. Every playthrough leaves its mark. The next soul who enters will find your scar.

UKRomp — county map in Research mode over North Yorkshire

02 · County feed

UKRomp

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The United Kingdom, told county by county — funding, strange places, and the stories people still tell after dark.

Open the map. Drift from research grants to hidden gems to hauntings. Star what startles you, leave a fact, argue in the comments. It is built to be easy to navigate, easy to join, and slightly too interesting to leave.

Local voices, publicly funded science, and friendly rivalry — the island as a happening feed, not a guidebook.

Valhalla — Asgard Forest with Talis, Mistra, Od, and Boldir

03 · Legend reborn

Valhalla

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The 1983 ZX Spectrum / Commodore 64 classic, remade as a living browser world — gods who act without you, eighty-one rooms, six relics, and a horn at the end.

It began with a map picture and a half-hour loading screen of character art. The ambition stopped being a walkthrough and became a remake: Movisoft archaeology, procedural halls, a rendering pipeline, and finally a PWA you can put on the home screen.

About five weeks of side quests, one buried trollsticks disaster, and a labour of love for John Peel, Mike Dailly, and the Legend team.

HomeSolar — live Home Assistant energy dashboard

04 · Named install

HomeSolar

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An optimisation panel for the home you already run in Home Assistant.

Tick the switches, lights, and sensors you want on the board — lights, plugs, climate, power, or anything else it exposes — and they publish to a page of their own. You name the installation. That name is the address.

You pick the look, and you pick who can see each control. The locks are passkeys.

Underground Data Centre — orbital versus outback sliders

05 · Rock vs orbit

Underground Data Centre

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A quick interactive engineering draft — back-of-envelope numbers for comparing space-base data centres with an underground plant in the Australian outback.

Rock shell, solar plus lithium, cooling by the cheaper of geo-exchange or mechanical air. Argue with the sliders. The glamour is optional; the watts are not.

Binary star orbit schematic Star A Star B Circular A Circular B Figure-8 Wide binary

06 · Gene vault

MalkariSW

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A 1999 classic recast for the pocket and the browser. You awaken as a Gene Vault AI. A rogue star has torn the system apart.

Claim drifting rocks, harvest, build drones, and predict four live orbit types — Circular A, Circular B, the locked Figure-8 corridor, and a modern wide binary. Win by dominance, survival, or points. Sessions aimed at five to fifteen minutes.

The design site is live. The prototype is in build: belts, claims, and vault landings work; mining and travel still want a single committed model. Shattered Vaults, for modern times.

PSI-5 Trading Company — aft view and scanning station

07 · Courier watch

PSI-5

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The 1985 courier game, in a browser. First, reproduce the original. Then take one station, and voyage with friends.

About eighty percent of the Accolade original is in place. When that voyage is complete and playable, the same bridge becomes a casual multiplayer co-op — the game we imagined in the eighties, one player per post, one ship shared.